About activity data
TowerRumble records game activity to understand how people play and improve the game.
What we record
Validated campaign labels on links you open (source, medium and campaign; not full URLs or referrer history), signed-in visits, screens you open, active time, modes played, match results, store item views, purchase attempts and purchase outcomes. Activity events use player and browser-session identifiers. They can be connected to your player profile by the game operator.
What activity events leave out
Activity events do not contain email addresses, IP addresses, text you type, pointer locations, authentication tokens or payment card details. Your Google sign-in, saved profile, purchases and server security records are separate from these events.
Time and access
Active time pauses when the game is hidden or after 60 seconds without input. Activity events are retained for 90 days. Private activity graphs and exports are available only to the game's authorized operators. Exports use player identifiers and omit names and email addresses; they are pseudonymous, not anonymous.
Saved game progress, payment records, server health history and any privately downloaded reports have separate storage lifetimes. This page describes activity measurement and does not change those records.
Your profile and requests
Sign-in uses your Google identity and verified email. The game saves your nickname, progress, match results, inventory and purchase records. Help & data requests lets signed-in players report a bug, request an export or request account/data deletion. Requests and optional browser diagnostics are private to you and authorized operators.
Submitting a request does not immediately delete data. An operator reviews account ownership, payment/tournament records and backup retention before confirming completion. Saved progress and recovery backups have different storage lifetimes; this activity-data page does not promise immediate erasure of those copies.